Post

Goddess of Gluttony

An idle game inspired by RTS where the player embodies an island deity.

TL;DR - I did

  • Leading the development of the game
  • Implementation of the gameplay features
  • Designer-friendly integration for data and behavior
  • Technical and architectural design
  • VFX integration and optimization (fire, clouds on placement)

The logo of the game.

Description

Goddess of Gluttony is an idle game inspired by RTS.

The player embodies the role of an island deity, who has complete control over the island and the cultists.
The game is aimed at players over the age of 16 who enjoy playing idle games and like RTS elements. The game is designed for short sessions and has been developed for the PC.

The aesthetics are inspired by the history of Java and Bali and have a cartoon style. The contrast between cute looks and gruesome options is emphasized.
The description for players is:

Light-minded tourists have awakened your power, after you were sealed 5000 years ago. Take revenge on humanity and create an ever-growing empire. Lure more and more unsuspecting victims into your spell. Sacrifice your followers, to gain knowledge and unlock new abilities, while you manage the food chain and maintain control.

The prototype can be found on itch.io.

Screenshot 1 Screenshot 2

Personal Roles

  • Lead Developer
  • VFX Artist

Screenshot 3

Undertaken tasks

  • Implementation of the gameplay features
  • Designer-friendly integration for data and behavior
  • Technical and architectural design
  • VFX integration and optimization (fire, clouds on placement)

Screenshot 4

This post is licensed under CC BY 4.0 by the author.