Post

Let's Ducking Go

A Rogue-like game created in Unreal Engine where the player has to fight their way through a dungeon as a duck.

TL;DR - I did

  • Leading the development of the game
  • Implementation of the game mechanics
  • Implementation of the UI
  • Bug fixing

Screenshot 1

Description

Let’s Ducking Go is a rogue-like game created in Unreal Engine where the player has to fight their way through a dungeon as a duck. The duck is fighting their way through the dungeon to free its little ducklings from the predators who caught them. The game is set in a dungeon where the player has to fight their way through different rooms to reach the end of the dungeon. The player can find treasures, discover new rooms and fight enemies to free the ducklings. The game is aimed at players who enjoy rogue-like games and want to play as a duck.

The description for the players:
In this world it’s kill or be killed – The government has sent out predators to kidnap our ducklings, locking them away in towers across Animalia. If we don’t rescue them soon, duckkind will cease to exist.

The prototype can be found on itch.io.

Screenshot 2

Personal Roles

  • Lead Developer

Screenshot 3

Undertaken tasks

  • Writing the Technical Design Document
  • Implementation of the game mechanics
  • Designing the technical aspects of the systems within the game, e.g. the combat system
  • Performance optimization
  • Bug fixing
This post is licensed under CC BY 4.0 by the author.